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Research
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Noam Knoller :: Cinema :: Interaction :: Emotion
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Last updated in 2010
To keep up to date with my academic publications, you can visit my pages on
ResearchGate or Academia.edu
Talks and Publications
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Turbulence - A User Study of a Hypernarrative Interactive Movie
Knoller, N. and Ben Arie, U.
Forthcoming (2009) in: I.A. Iurgel, N. Zagalo, and P. Petta (Eds.): ICIDS 2009, LNCS 5915, pp. 44-49. Springer, Heidelberg (2009)
Abstract
The goal of this study was to gain insight into the user experience of
a recent hypernarrative interactive movie. Turbulence is a feature-length
interactive narrative video emphasising low frequency interaction,
simultaneous optional plotlines and seemingly counter-agency moves. Eight
participants took part in a phenomenological study of their experience, from
which several directions for further study emerge.
Download the paper and check out the supporting materials from this mini site
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Interfaces as Aesthetic-Theoretical Objects
Knoller, N.
Talk and video essay
Presented at "The object Speaks Back", an Amsterdam School of Cultural Analysis mini-conference, Amsterdam, May 10th, 2007
Abstract
Conventions of interaction, certainly in common applications and machines, but all too often also in the artistic context, usually reveal a preoccupation with "choice", often as a synecdoche for "democracy". Coupled with a popular fascination with "the death of the author", interactive works often purport to yield authorial power over to the spectator. However, interfaces remain invested with authorial power, through which they structure human action, and all the more so when they attempt to be invisible or intuitive. Drawing on Hubert Damisch and Jacques Ranciere, I will try to reposition human computer interfaces as (potential) aesthetic-theoretical objects. As a test case I will use my own art project, Interface Portrait, in which non-intuitive interaction with a human face is intended to elicit reflection on the (interacting) spectator's patterns of action and behaviour, through an encounter with a simulated character and its peculiar (simulated) agency.
Read (and view) on... html
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InterFace Portraits: Communicative-Expressive Interaction with a Character's Mind
Knoller, N.
Published in: SRMC ' 04 - Proceedings of the first workshop on Story Representation, Mechanism and Context (October 15, 2004, New York, NY, USA), ACM Press, New York, NY, USA, 2004
Abstract
In this paper, I introduce the notion of communicative-expressive
interaction with a character's mind, within an interactive fiction
video. It is an interaction m odel that allows a participant
continuous interaction with a story as a way of increasing the
participant's agency and im mersion and consequently both the
sense of engagement and the meaning of the interactive
experience in its relation to the story. I describe a work-in-progress
system called the InterFace Portrait Storyteller, in
which participants use familiar gestures performed on a touch
screen to explore the character's mind, which is constructed as a
diegetic space. I also describe two interactive video installations,
"One Measure of Happiness" and "Have I Lost My Plot?" within
which the system interacts with either narrative or non-narrative
approaches to the representation of diegetic space.
Download full paper in pdf
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TOWARDS AN AESTHETICS OF INTERACTIVE FICTION CINEMA - Authoring Diegetic, Character-Based,
Communicative-Expressive Interaction
Knoller, N. (2004)
MA Thesis at the Utrecht School of the Arts, Faculty of Media, Arts and Technology, 2004.
Abstract
The main research question addressed in this thesis is that of the aesthetics of Interactive
fiction cinema as an interactive art form, with a specific emphasis on interaction models.
This thesis examines interactive fiction cinema as a specific medium, explores and classifies its various
forms, suggests aesthetic principles which can be of aid when creating and evaluating interactive fiction cinema works in an artistic context (with a specific emphasis on the
aesthetics of interaction authoring as the artist’s practice of creating such works), and concludes with a discussion of one of the Interface Portraits Storyteller System as a test case.
Download pdf
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One Measure of Happiness - A dynamically updated interactive video narrative using gestures
Dekel, A., Knoller, N., Ben Arie, U., Lotan, M., and Tal, M.
Published in M. Rauterberg et al. (Eds.)
Human-Computer Interaction INTERACT ' 03, IOS Press &
IFIP, Amsterdam, The Netherlands, 2003.
Abstract
One Measure of Happiness is a dynamically generated interactive video that enables viewers to interact with a virtual actress via gesture analysis. In this project we are striving to create an experience of intimate interaction with a virtual character. It is our hope that the interaction model that was developed for the project, coupled with the model of the virtual actress and the project's presentation engine, will create a strong enough suspension of disbelief so as to elicit a sensation of real and intimate interaction with the actress.
Download full paper in pdf
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Noam Knoller :: Van Reigersbergenstraat 224, Amsterdam 1052WS email: knoller at gmail dot com :: (m)+31.6.42801925
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